Teaching scenarios are materials intended for teachers that offer innovative and imaginative ideas for conducting teaching activities using modern pedagogical methods with the use of appropriate digital content and tools.
The emphasis is always on the idea (activities), and the teacher is left free to apply it in different and imaginative ways. The application of information and communication technology is an integral part of the concept of teaching scenarios, but digital tools are always useful and function towards reaching the educational content outcomes.
The basic aim of the teaching scenario is to place students at the centre of the teaching process and encourage them for research, thinking, self-conceptualizing and acting. Teaching scenarios are designed to motivate students to draw educational contents closer to them and to connect the content of the subject to everyday life situations. In addition to this, contemporary teaching strives for a stronger integration of the content of different subjects so that students can apply their knowledge, skills and attitudes developed at school in their own living environment. That is precisely why correlations with other teaching subjects are emphasized in the scenarios, and activities are designed to emphasize and encourage this connection.
Teaching scenarios offer numerous ideas, but also concrete tools, links, and examples of good practice, which will surely enrich the teaching of each subject. They save time for teachers who usually look for additional and creative materials to modernize and raise the quality of their classes by themselves. Although the scenarios require a certain existing technological knowledge and a certain level of digital competence for teachers, almost every teacher, if they are willing to make changes to their teaching work, can easily use them. Digital tools listed in the scenarios are described in the e-Laboratory and available to anyone who uses the scenario.
E-Laboratory is a CARNet portal where users can find all information on tools, systems, and applications for use in e-learning. It deals with research, testing, and selection of available digital teaching tools and other processes that take place at school (extracurricular activities, teacher professional training, certain areas of business of the school, etc.). The e-Laboratory consists of two parts. The first is a set of systems and tools that require installation and customization services. CARNet installs and tunes these systems for trial use and testing for its users. User feedback on tools represents high-quality guidelines for further use. The other part are the tools that are located in the “cloud” or can be installed on own computers. For such tool variants tests are conducted, along with reviews, usage tips, examples of good practice, and instructions.
Teaching scenarios structure
Teaching scenarios are structured so that, besides the activities, they include the following elements:
- subject and class
- level of performance complexity
- key concepts in the scenario
- learning outcomes
- description of activities
- procedures to support students with difficulties in mastering certain content.
Each scenario contains several activities that are marked in capitals (A, B, C …). The activities are described so that they should fully explain the purpose of the activity to the teacher and how to implement them. Scenario activities are usually not linearly linked, meaning they do not necessarily have to follow each other, but each is a separate and rounded whole. Each activity offers digital tools that students and teachers can use. To further enrich the teaching process and achieve the best level of individualization possible. Support activities are added to each activity, which includes ideas for working with students who struggle to master certain content. A scenario always contains a description of the activity for students who want to know more. In this way, teaching scenarios provide a wide array of ideas, tools, procedures, and tasks that can meet the needs of all students. In addition to each of the above, each teaching scenario has a level of performance complexity mark, which refers to the level of the teacher’s digital competence required for successful implementation of the activity. Teaching scenarios at the initial level of complexity are very simple in terms of the complexity of using digital technologies in conduction activities, while advanced level teaching scenarios are intended for teachers who are confident in their use of digital technologies and tools, and often contain instructions for creating your own digital content and collaborative workflow with students with the use of information-communication technologies in teaching.As the implementation of different activities from the scenarios contributes to the achievement of different learning outcomes, each outcome listed at the beginning of the scenario contains the letter mark (A, B, C …) of the activity through which it is being realized. This enables the teacher to choose the activity they will conduct according to the desired educational outcome.
Teaching scenarios can be incorporated into the lessons of each subject as a whole or as part of a single class. They are not time-limited, but are adjusted by the teacher to their and the students’ abilities. Teaching scenarios, designed as an indispensable part of contemporary teaching, provide numerous opportunities for every teacher who wants to be part of a modern school facing the student and his future life challenges. Students get the opportunity to have a different, more modern, more creative, and more active relationship with learning, which certainly affects the quality of the acquired knowledge and skills, as well as general attitudes towards learning.